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They serve as paths towards magic, allowing Sleepers (humans unaware of magic) to awaken to it. They each created (or maybe are) one of the Watchtowers, which are locations in the Supernal Realms that can cut through the Abyss. Resistance against the Exarchs is possible because of the Oracles, a small number (probably five) of Atlantean mages who also reached the Supernal Realm. They are more godlike forces than human beings now however, this means that they must influence the Fallen World through servants. The Exarchs wish to snuff out the memory of "Atlantis" and knowledge of magic so that they will remain the supreme masters of reality. It is ruled by the Exarchs, powerful mages who have established themselves as its rulers. Mages believe that the Supernal Realm is the truth of reality and the origin of magic. The Abyss that separates the two worlds prevents most of humanity from awakening to magic and hampers the power of mages trapped in the Fallen World. The Fallen World is the world where humanity now exists, and the Supernal realm is the realm of magic, where the victorious mages of long ago now reside. The battle separated the Earth into the Fallen World and the Supernal Realm, with the chasm of the Abyss in between. Over time, the mages became filled with hubris, and began fighting over how best to lead the world. though its true name has been lost to time. The humans who moved there discovered the first secrets of magic, and through magic they created the mighty city-state now known as Atlantis, Meru, Lemuria, etc. Some humans answered the call and sought it out. Over time, the dragons left and the mountain continued to call. The mountain called to humanity through dreams and visions. In the mythic past, a mysterious island existed with a single towering mountain, encircled by dragons that lived upon its summit. However, the "origin story" of magic and mages is less ambiguous (or at least given more lip-service) than that of vampires or werewolves. As with the other games in the Chronicles of Darkness, the history presented in the game provides for some ambiguity.